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  1. 楽しさを提供するゲームステージ自動生成システムに関する研究(清水智行)
    • パネル&ref(): File not found: "shimizu_panel.pdf" at page "HashiyamaTop/Theme2009"; 修士論文要旨&ref(): File not found: "shimizu.pdf" at page "HashiyamaTop/Theme2009";
    • Mario Level Generation Track 2010 第2位, IEEE International Conference on Computational Intelligence and Games 2010 at Copenhagen,

Last-modified: 2011-03-31 (Thu) 18:17:37 (4768d)